|
|
On Wed, 23 Jun 1999 21:48:29 +0200, Fabien Mosen wrote:
>A difference in the way images with an ultra_wide_angle camera are
>rendered between Official and Patched Pov.
>
>Please look in binaries.images for a message with the same subject,
>and complete explanation and examples...
Neither one is right. Consider this scene:
camera
{
location 0
direction z
angle 120
ultra_wide_angle
}
light_source { 0 color rgb 1 }
#declare i=0;
#while (i<360)
sphere { 40*z, 1 rotate i*y texture {pigment {color rgb 1}}}
sphere { 40*z, 1 rotate i*x texture {pigment {color rgb 1}}}
sphere { 40*z, 1 rotate i*x rotate 45*z texture {pigment {color rgb 1}}}
#declare i=i+10;
#end
The superpatch renders this with what looks like an angle of 160, while
the official version renders it at 100. I haven't investigated why there's
a difference yet.
Post a reply to this message
|
|