It is also possible to add the no_shadow keyword to the objects, that should
do the trick too !
greetings Lars
> Hello out there!
>
> My problem: shadowless lights and polished surfaces don't work together
>
> I'm sure I already read about this some years ago when I started using
> PovRay in v2.x. However, I just encountered the phenomen again. When you
> define a scene and use the shadowless keyword to prevent the light
> source from casting shadows this lightsource will not highlight an
> object with a highlighting surface finish as e.g. phong. Is it a bug or
> a feature? I don't know but since shadowless lights are originally meant
> to "fill up" the light in the scene it might be a feature.
>
> I'm using shadowless lights because I want to render a complex scene
> representing a crystall lattice with some 10000 atoms in it. Not using
> shadowless lights inevitabily leads to the inner atoms being always in
> the shadow of the outer ones.
> However - even if it is not at all scientific but perhaps artistic - I
> might like to have polished surfaces with small highlights.
>
> Is there anyone who knows a trick to solve this problem except for using
> one lightsource for every atom???
>
> You can see an example of what I'm rendering at
> http://www.geocities.com/SiliconValley/Lakes/5432/test/sic.jpg
>
> Uwe.
>
> -------------------------------------------------
> Uwe Zimmermann uwe### [at] geocitiescom
> Dipl. Phys. uwe### [at] elekthse
>
> Department of Electronics
> Solid State Electronics
> Royal Institute of Technology
> Electrum 229
> S-16440 Kista-Stockholm
> Sweden
>
> http://www.ele.kth.se/FTE/personal/pers_uwe.html
> ------------------------------------------------
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