|
|
Good idea I think.
Or even perhaps the syntax could be something like engine and engine_version
(so that you can easily detect the patch... rather than distinguishing
between "3.1e Official" and "3.1 Official", if that made sense)
Definately worth investigating.
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
Colorblind - http://listen.to/colorblind
Peter Houston wrote in message <376e8e12@news.povray.org>...
>Is there any way to identify in the scene files what version of POV is
being
>used ?
>
>What I'm getting at is if a scene is rendered using either SuperPatch,
UVPov
>or the official release can it identify what the engine is and thus
trigger
>events.
>
>What I would like to do is write one scene that could use photons but if
>UVPov is not used it will still render without errors just ignoring the
>photon commands.
>
>I know it can be done with a declared variable and #if switches but this
>requires the scene being edited before rendering.
>
>If this can't be done currently, would this be useful enough to be
suggested
>for future inclusion in the official version and all future patches ?
>
>A keyword "engine" could be defined internally that would equate to a
string
>e.g.. 3.1e Official, 3.1e Superpatch, 3.1e UVPov etc. this could then be
>used in switches.
>
>Regards,
>
>Peter H.
>
>[ Peter Houston ICQ# 8770407 Houston Graphics ]
>[ ====================================================================== ]
>[ Hou### [at] inamecom http://welcome.to/HoustonGraphics ]
>
>
Post a reply to this message
|
|