POV-Ray : Newsgroups : povray.general : mesh vs. union of triangles speed comparison : Re: mesh vs. union of triangles speed comparison Server Time
11 Aug 2024 15:12:13 EDT (-0400)
  Re: mesh vs. union of triangles speed comparison  
From: Nieminen Mika
Date: 21 Jun 1999 02:18:51
Message: <376dd94b@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
:   Am I correct in these assumptions or should I go bury my head
: somewhere ?

  The while loops cause an increase in parsing time which is exactly equal
for both methods (mesh or union). The difference in parsing time comes
_after_ the while loops are done. So it doesn't matter how long they parse,
but the difference between the parsing times is important. Thus, if for
example the union parses 2 seconds slower than the mesh, that's exactly
how much longer the union takes to parse no matter if the triangles are
precalculated or not (as long as the amount of them is the same).
  And of course the while loops do not affect the trace time in any way.
  So in my opinion the test is completely valid.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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