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Ken <tyl### [at] pacbell net> wrote:
: Still you are
: correct that is very resource intensive and may not be worth the effort
: in very large constructs.
You can automatically generate, for example, an array of textures and
then use the textures in the mesh.
I disagree with you: It is worth the effort in very large constructs
since the memory saving with the mesh is considerable. See my post about
mesh/union render time comparison.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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