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On 20 Jun 1999 04:13:41 -0400, Nieminen Mika <war### [at] cctutfi> wrote:
> As Ken replied, it's not possible.
> However, I can hardly believe that you had to declare a pigment for each
>triangle. I don't think each triangle has a unique color. Those meshes you
>are describing sound to me like they had just a few hundreds of colors.
I just tried to create a "colored mesh" and Ken was right in one
sense. I couldn't create a colored mesh using the "mesh" keyword, but
I could create the equivalent structure using a union of triangles. I
randomly colored an 8Meg mesh file to test this. It took *much* longer
to parse and required much more memory to render than the uncolored
version.
In the past I have seen meshes that had pigment statements for each
triangle. I suppose those were unions of triangles instead of POV-Ray
mesh objects. It's been a while since I saw a file like I'm thinking
about and it might have been before the "mesh" keyword was added to
the POV language.
Sorry for any confusion caused by earlier statement. You *can* have
individually colored triangles, but not as a POV "mesh" object.
Later,
Glen Berry
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