Larkril wrote:
>
> I'm trying to simulate indirect lighting, by bouncing lights off of the
> ceiling before it hits the objects below. But it doesn't seem to be
> bouncing down! Everything below the light is pitch black, but the ceiling
> is a bright white. Does POVray just not do this or am I doing something
> wrong? Thanks.
Pov simply does not do this. You are better of trying area lights using
fade distance and fade power to acieve this affect or learn to use
radiosity. The first method will defintely be the easiest to learn and
use.
--
Ken Tyler
mailto://tylereng@pacbell.net
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