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Well, I got 21 which I consider pretty good, since I'm not a programmer.
A few comments:
>5. You have made big triangle meshes by hand. (1)
Yes, but not in POV. In POV I sometimes generate them. Entering vertex
coordinates by hand wouldn't be difficult, just pointless, IMO
>10. You have made a program which outputs a df3 file and used it in a
> scene. (1)
Yes, but I doubt many others have. There's no need - such a program can be
d/l-ed
>19. You know what does 'sturm' mean and how it's calculated. (2)
I know what it means. Knowing the exact method is of little importance in
POVing
>22. You have found the 'average normal bug' by yourself in a povray version
> previous than 3.1e. (1)
No, but I noticed the double illumination bug. I know the average normal bug
was your pet peeve :)
>25. You only use the png format when working with povray. (1)
How does that evaluate to 'hardcore'? It's just more compact than TGA etc
>31. You have set up emacs with povray enhancements (like automatic
indentation
> and syntax highlighting) by yourself. (1)
Emacs? What's emacs? Where can I find it under the Start menu? <g>
>43. You never get the "camera is inside non-hollow object" warning. If you
> ever get it, it's absolutely intentional. (1)
Or absolutely unimportant
Margus
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