|
![](/i/fill.gif) |
On Mon, 14 Jun 1999 04:07:04 GMT, Alan Kong wrote:
> I suppose the only alternative is to tweak the scene code to manually
>blend the image to be as tileable as possible, though this may be difficult
>in many cases.
You can always tweak the POV source code. It should be possible to make
crackle, bozo, turbulence, and whatnot be tileable with some relatively
minor changes in the code, though you might need to change the lacunarity
of the noise code to make it work. If you do, make it an option and give
us a patch.
Post a reply to this message
|
![](/i/fill.gif) |