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Got to about 15 levels in one project. Debugging was a veritable pain, and
ultimately failed. No, thanks!
I could post an unindented version just for Ken's enjoyment... Nah.
Margus
Bob Crispen wrote in message <376231DD.494F3821@hiwaay.net>...
>
>I'm
>guessing that nobody's really exercised the hierarchical scene
>graph features in POVRay, and that while VRML scenes with 10 levels
>of nesting are far from unusual, I've never seen even one that deep
>in POVRay. Putting in something that would motivate people to make
>deeply nested scenes could turn out to be a huge opportunity to
>generate bug reports.
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