|
![](/i/fill.gif) |
Lummox JR wrote:
>
> Ken wrote:
> > I wonder if you might not have some success by applying your HF image to a
> > plane as an image map with using interpolation and then use use the resulting
> > image for you HF image. That or try smoothing the image with a blurring or
> > softening filter in a paint program prior to applying it as a HF object.
>
> Ah, but all these solutions get us back to the same problem: Some
> triangles will still face the light source, so the undesired diffuse
> reflection effect will still happen. And again, increasing the
> resolution of the height field does nothing but make those reflective
> spots a little smaller, and slow down the render--it doesn't eliminate
> them.
>
> Lummox JR
Then I am forced to reply that if the results you are recieving with
your current scene elements are unacceptabel change them until they
are. Try changing the location of your light sources or change the
finish statement.
--
Ken Tyler
mailto://tylereng@pacbell.net
Post a reply to this message
|
![](/i/fill.gif) |