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Ken wrote:
> I wonder if you might not have some success by applying your HF image to a
> plane as an image map with using interpolation and then use use the resulting
> image for you HF image. That or try smoothing the image with a blurring or
> softening filter in a paint program prior to applying it as a HF object.
Ah, but all these solutions get us back to the same problem: Some
triangles will still face the light source, so the undesired diffuse
reflection effect will still happen. And again, increasing the
resolution of the height field does nothing but make those reflective
spots a little smaller, and slow down the render--it doesn't eliminate
them.
Lummox JR
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