Remco de Korte <rem### [at] xs4all nl> wrote
> There's one drawback to your suggestion: an object wouldn't be lit be a
> lightsource but it would cast a shadow, wouldn't it? What would happen if
it is
> a shadowless light_source (I tend to use lots of those).
*Then* you would need a selective lighting patch. However, if you want
*no* shadows on something, you could make it luminous by using ambient.
-Robert
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