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Robert Dawson wrote:
>
> Remco de Korte <rem### [at] xs4all nl> wrote in message
> news:375CFE92.F4F027F2@xs4all.nl...
> > I did it before and I'll do it again: suggest a new feature which will
> probably
> > be seen as silly and redundant. Anyway, I think it would be really "cool"
> if you
> > had the possibility to define by which lightsources an object is lit.
>
> Further to my last posting: try this.
>
Thanks!
Would you believe I really understand this?
It's amazing what people here come up with.
Unfortunately, with the scene I'm working on I have multiple lightsources and
one arealight and it is the last I'd like to block for a certain object.
That shouldn't be a real problem though.
There's one drawback to your suggestion: an object wouldn't be lit be a
lightsource but it would cast a shadow, wouldn't it? What would happen if it is
a shadowless light_source (I tend to use lots of those).
Regards,
Remco
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