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Remco de Korte <rem### [at] xs4all nl> wrote in message
news:375CFE92.F4F027F2@xs4all.nl...
> I did it before and I'll do it again: suggest a new feature which will
probably
> be seen as silly and redundant. Anyway, I think it would be really "cool"
if you
> had the possibility to define by which lightsources an object is lit.
Further to my last posting: try this.
torus{2,0.4 translate<2,2,0> pigment{color White} no_shadow}
torus{2,0.4 translate<-3,2,0> translate<-1,-5,1> scale 0.01 translate
<1,5,-1> sturm}
box{-0.5,0.5 translate<-3,2,0> pigment{color White} no_shadow}
box{-0.5,0.5 translate<2,2,0> translate<-1,-5,1> scale 0.01 translate
<1,5,-1> }
box{<-4,-2,5>,<3,8,6> pigment {color White}}
sphere{<0,0,-5>,1 translate<2,-15,1> scale 0.01 translate <-2,15,-1>}
camera{location<-4,5,-15> look_at<0,0,3>}
light_source{<1,5,-1> color White+Red/2}
light_source{<-2,15,-1> color rgb<0.7,0.7,1.3>
spotlight
radius 25
falloff 10
tightness 10
point_at <0, 0, -4>
}
plane{<0,1,0>,-2 pigment{marble pigment_map{[0.5 color rgb 0.6][0.9 color
rgb 0.9]} turbulence 1.5}}
-Robert Dawson
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