|
![](/i/fill.gif) |
In the scene below, I try to make a plane with the texture, first quarter black,
second white and the tophalf is a gradient from black to white. Well, that's
what I expected, but the top half shows a gradient form 50% to white. Why?
(Tried the same setup with a texture_map, with the same result)
How to get the result I want?
ingo
--
Met dank aan de muze met het glazen oog.
#declare CamLoc=-15*z;
camera {
location CamLoc
look_at z
angle 90
orthographic
}
plane {
-z,-100
no_shadow
pigment {
gradient y
scale 24
pigment_map {
[0.25, rgb 0]
[0.25, rgb 1]
[0.5 , rgb 1]
[0.5 , gradient y]
}
translate <0,-12,0>
}
finish {ambient 1}
}
Post a reply to this message
|
![](/i/fill.gif) |