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Yeah, now I remember. ILM have created several "atmospheric fur" shaders...
they work just like atmosphere (or media, whatever you like to call it...)
based on object distance. There is a plug-in for MAX which does the same
thing and it's called "Fur" (how appropriate eh? :)
Looks really good...
Anyway, unfortunately in Australia we don't get the wonder America channels
hehe Oh well... :)
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
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Alan Kong wrote in message <375c810b.149552807@news.povray.org>...
>On Mon, 7 Jun 1999 16:10:29 -0500, "Ed Kaiser"
><eka### [at] camdentdsnet> wrote:
>
>>I thought it was kind of funny how with CG all the aliens have hairless
>>reptile skin now.
>
> ILM went with what they are good at, having practiced in "Jurassic
>Park".
>
> There were those beasts of burden in SW:TPM. Remember the scene just
>before the pod race began, when that Jar Jar guy caught a whiff of
>that beast 'breaking wind'? That creature looked to have really,
>really fine textured hair, like peach fuzz. I think it might have been
>a rendering trick, rather than individually rendered hair but that's
>just my opinion.
>
> On June 15th, the Fox network will present "Star Wars to Star Wars",
>a history of ILM from its modest (not Modesto!) beginnings to today's
>driving special effects force (ha!) in the industry. Narrated by
>Samuel L. Jackson.
>
>--
>Alan
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