POV-Ray : Newsgroups : povray.advanced-users : Sharp shadows on meshes : Re: Sharp shadows on meshes Server Time
2 Nov 2024 15:25:47 EDT (-0400)
  Re: Sharp shadows on meshes  
From: Ron Parker
Date: 7 Jun 1999 13:55:45
Message: <375c07a1@netplex.aussie.org>
On 7 Jun 1999 10:24:20 -0400, Nieminen Mika wrote:
>  If the normal of one corner is pointing towards the light and the normal
>of another corner is pointing to the other direction, the shadow line
>is somewhere between these corners. This shadow line is not sharp, but
>smooth (just like in regular cylinders).

I think the triangle smoothing is only good up to a certain point.  If
the normal vectors of the corners diverge by too much, it might not work
as you'd expect.


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