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On 3 Jun 1999 09:27:09 -0500, par### [at] fwicom (Ron Parker) wrote:
>Oddly enough, the 3.0 source had some of the support code for a
>so-called "spiral" warp, but it was never implemented. The code
>was removed in 3.1.
Nooo... don't tell me they gave it up! :(
>All of these ideas, with the possible exception of the falloff
>stuff, are very easy to implement.
The falloff stuff requires too much fiddling, you are right. Mainly
the parser part, I think. I have to look at the code once again.
>The crystalline lattice
>could be implemented as yet another patch to the crackle
>pattern - I would say a syntax something like
>
>crackle {
> centers {2, <0,0,0>, <.5,.5,.5>}
>}
Well, I think it should have a new syntax as it will have several
parameters that don't fit into crackle at all. I'll post a sample
syntax later today.
>but with a better keyword than "centers", of course. I had thought
>at one time of making crackle 2d as well, but with the planar warp in
>the new superpatch such a thing is redundant.
Cracke2d would be much faster than planar warped crackle 3d , don't
you think?
Peter Popov
ICQ: 15002700
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