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On Sun, 06 Jun 1999 12:13:03 -0500, Chris Huff
<Chr### [at] compuserve com> wrote:
>Hmm, this has probably been thought of already, but a tile_texture
>keyword might be nice. It would repeat the texture in the cube from
><0,0,0> to <1,1,1> through space, flipping every other one around to
>make a nice tiling pattern.(not smoothly tiling, but it would make a
>nice effect with some textures.) Also a tile_texture2 which would use
>different squares for each tile or tile group, so the exact same thing
>doesn't repeat every time. I know it is possible to do this with the
>current version, but having a keyword to do it would be nice and
>probably faster rendering.
I'm not sure about the 'faster rendering' part. Maybe a little, but
not any noticeable amount. Why not just make a macro?
#macro Tile_Texture( Repeat_Vector )
warp {repeat Repeat_Vector.x*x flip x}
warp {repeat Repeat_Vector.y*y flip y}
warp {repeat Repeat_Vector.z*z flip z}
#end
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