and then subtract further height fields from that difference to create rough
walls.
Mark Wagner wrote:
> Mick Hazelgrove wrote in message <375c108f@netplex.aussie.org>...
> >Create a height field , turn it upside down, put the two halves together
> and
> >voila a cave!
>
> Another method is to make a blob object and subtract it from a box or
> hightfield or something to make a cave.
--
You Know You've Been Raytracing Too Long When:
You leave your estate to the POV team.
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