POV-Ray : Newsgroups : povray.general : Not-so-smooth height_field in POV 3.1 : Re: Not-so-smooth height_field in POV 3.1 Server Time
11 Aug 2024 17:12:54 EDT (-0400)
  Re: Not-so-smooth height_field in POV 3.1  
From: Ken
Date: 9 Jun 1999 20:16:35
Message: <375F011B.B7D9A467@pacbell.net>
Lummox JR wrote:
> 
> Bob wrote:
> >
> > Hmmm, not according to Ron Parker and the POV-Ray Scene help (from what I can make
out
> > of about it). Seems it is 2 triangles per 4 pixels. Of course if you mean that a
pixel
> > is apparently divided in two by a pair of triangles I guess that would be correct.
> > Please have a look at Rons fine explanation at the p.t.s-f. newsgroup in reply to
my
> > "What is it? HF checkers" post if you haven't already. And actually the POV Help
file
> > does a good job as well, I just fail to understand things easily.
> 
> Well yes, more aptly it's really 2 triangles per 4-pixel group, not per
> pixel. But when you consider that all but the edge pixels are part of 4
> different groups, for large height fields it's close enough to 2
> triangles per pixel as to make little difference.
> I thought his mention of the bicubic idea was interesting, but still
> more interesting was Peter Popov's response to that, suggesting bicubic
> interpolation--similar to what I'd mentioned.

I wonder if you might not have some success by applying your HF image to a
plane as an image map with using interpolation and then use use the resulting
image for you HF image. That or try smoothing the image with a blurring or
softening filter in a paint program prior to applying it as a HF object.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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