POV-Ray : Newsgroups : povray.general : quadratic spline problem for 3.1e : Re: quadratic spline problem for 3.1e Server Time
14 Nov 2024 17:11:11 EST (-0500)
  Re: quadratic spline problem for 3.1e  
From: Ken
Date: 8 Jun 1999 20:34:16
Message: <375DB32F.B742D2F7@pacbell.net>
Johan Eriksson wrote:

> Excellent!! Thank you very much.
> 
> Do you have any idea why sturm makes thing better (I have not read the
> user guide that careful).
> 
> /Johan

 The docs mention that for speed considerations some objects that use high
order math equations to solve them they use less than accurate methods to
find the solution. The sturmian root solver forces Pov to use a more accurate
method to find the solution and there are times you will see an improvement
in the objects appearance as a result.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.