POV-Ray : Newsgroups : povray.general : silly features : Re: silly features Server Time
14 Nov 2024 17:10:30 EST (-0500)
  Re: silly features  
From: Bob
Date: 8 Jun 1999 10:13:32
Message: <375D24EF.55D81F2D@aol.com>
Doesn't sound "silly" to me either. Do you know about using negative color lights btw?
Not nearly the same thing but you can counter the positive color lights with one. It's
just that this would effect the whole unlit area, not a object alone. Closest you
could
get to your "feature" would be to point a narrow spotlight with color rgb -1 for
example
at the desired object from the exact same location as the positive lightsource.


Remco de Korte wrote:
> 
> I did it before and I'll do it again: suggest a new feature which will probably
> be seen as silly and redundant. Anyway, I think it would be really "cool" if you
> had the possibility to define by which lightsources an object is lit. So, for
> instance, in a scene you have four light_sources lighting the scene, but one
> "ghostly" object is only lit by one. This would mean you'd have to name the
> lightsource (optional) and add an (optional) statement to an object like
> "lit_by" or something.
> I realize there are ways (especially with postprocessing) to do this already,
> but I haven't found a convincing way yet. At this moment I could use such an
> option, but seeing that I don't know how to get this effect I'll have to drop
> it. Unless someone enlightens me... (tough luck ;-) )
> 
> Regards,
> 
> Remco

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