POV-Ray : Newsgroups : povray.newusers : Modelling realistic caves and rocks : Re: Modelling realistic caves and rocks Server Time
5 Nov 2024 15:53:11 EST (-0500)
  Re: Modelling realistic caves and rocks  
From: Ken
Date: 8 Jun 1999 09:03:21
Message: <375D119B.57FA58CB@pacbell.net>
Thomas Strathmann wrote:
> 
> > No, I was just making a note, and a bit of a caveat. If you want to produce
> > images similar in quality to the ones that they have, you probably should be
> > prepared for massive rendering times, vast use of disk space by meshes and
> > very high learning curves. One might also assume that you are something of a
> > beginner, as your question was directed at making landscapes as well as
> > caves, and most experienced raytracers have a least a passing familiarity
> > with heightfields that your message did not convey. If this assumption is
> > innaccurate, then I am sorry for what must appear to be a supercillious
> > attitude.
> 
> I neither want to make images similiar to the ones in Myst and Riven in
> qualatiy nor want I make large models. And I also have a basic
> understanding
> of things like heightfields and how to use them. I just wondered how to
> modell them another way.

See my links page for HF modelling programs. They vary from freeware to
low cost shareware and offer many powerfull features.

http://home.pacbell.net/tylereng/links.htm

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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