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> No, I was just making a note, and a bit of a caveat. If you want to produce
> images similar in quality to the ones that they have, you probably should be
> prepared for massive rendering times, vast use of disk space by meshes and
> very high learning curves. One might also assume that you are something of a
> beginner, as your question was directed at making landscapes as well as
> caves, and most experienced raytracers have a least a passing familiarity
> with heightfields that your message did not convey. If this assumption is
> innaccurate, then I am sorry for what must appear to be a supercillious
> attitude.
I neither want to make images similiar to the ones in Myst and Riven in
qualatiy nor want I make large models. And I also have a basic
understanding
of things like heightfields and how to use them. I just wondered how to
modell them another way.
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