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Think I'll stick to rendering only. No programming math for me, thankyou.
But back to the question about light source distance :) is it directly proportional to
the "separation" then? In other words, the closer or farther away a light, a narrower
or
wider separation is needed to keep the same end result?
Nathan Kopp wrote:
>
> By 'spacing' I meant 'separation'. In the future you won't have to
> adjust range_divider manually. Currently, the default value will work
> unless you go shooting 9 million photons like Alan. Most scenes need
> less than 500,000, and the default value is good for that number.
> The choice for range_divider doesn't need to be exact, since it
> gives a range of many orders of magnitude.
>
> Remember, range_divider only relates to the compression of one photon's
> color from three floats down to four bytes.
>
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