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If the layered textures could be layered as well I'd be one happy camper.
You know, try to put a layered texture into a layered texture and you get
no permission to do so. Guess there are several nuances like this people
would want to see eradicated.
Chris Huff wrote:
>
> Hmm, this has probably been thought of already, but a tile_texture
> keyword might be nice. It would repeat the texture in the cube from
> <0,0,0> to <1,1,1> through space, flipping every other one around to
> make a nice tiling pattern.(not smoothly tiling, but it would make a
> nice effect with some textures.) Also a tile_texture2 which would use
> different squares for each tile or tile group, so the exact same thing
> doesn't repeat every time. I know it is possible to do this with the
> current version, but having a keyword to do it would be nice and
> probably faster rendering.
> Also, allow the box to be defined.
>
> texture {SandStone
> tile_texture2
> }
> or:
> texture {SandStone
> tile_texture < 0, 0, 0>, < 1, 2, 2>
> }
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