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Bob Hughes wrote:
> That head mesh is great. Only other one I've seen was on TV.
Thanks -- of course, the only thing I had to do with it apart from
(not) sitting still was to reduce it to something you could download
in your lifetime. Flamingo Optimizer and Chisel can both decimate
a VRML mesh with texture coordinates without screwing up the
image-to-mesh mapping, which I think is magic. I can't conceive of
trying to write and debug that code.
> I'd wager it
> was the crowd at SIGGRAPH that caused the nose to be off center. Somebody
> probably nudged the tripod (if the laser range finders were tripod
> mounted). heh-heh
No, it was a problem we both share. An old friend I hadn't seen in
a while came by and said "Hi, Bob", so naturally I had to take a
drink. ;-)
The lasers were tripod mounted and they even did an automatic scan
which took about a minute. He took three scans and three photos
and then imported them into MAX and played with them for about a
minute to join them. Sorry that I've forgotten who made the
cameras and software, but I'll bet there's a dozen of them at this
year's SIGGRAPH. Beats the hell out of that little finger thingy
that does sort of reverse STL to scan models in.
+-------------------------------+--------------------------------------+
| Rev. Bob "Bob" Crispen | "IT FOUND ME!" |
| cri### [at] hiwaay net | Campus Crusade for Cthulhu |
+-------------------------------+--------------------------------------+
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