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Hello!
I would like to render a sphere with an arbitrary number of points (or
smaller spheres) on its surface that I want to distribute equally (so
the distance to the neighbouring points is nearly equal for every
point). I suppose there is no perfect solution for that problem, but I
would like to approximate it as good as possible.
A funktion could look like this:
Input: Number of points (n)
Output: n pairs of angles (horizontal and vertical from sphere's center)
that describe the location of the points. (alternatively <x,y,z>-coords
on the surface)
Of course, the solution is easy for n = 1(trivial), 2(line),
3(traingle), 4(tetrahedron), 6(octahedron), 8(cube) and some more. I
also checked http://www.cris.com/~rjbono/html/domes.html , but geodesic
domes always have a "magic" number of corners.
Does anyone have an idea for this? Any help would be appreciated (also
"It does not work, because..").
/PETER/
--
Peter Santo (PUMP development)
Visit: http://www.ieee.rwth-aachen.de/mp3/
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