|
|
In article <374AA737.1631321C@bahnhof.se> , Spider <spi### [at] bahnhofse>
wrote:
> When declaring a rather big grid of textures, POV doesn't report that it uses
> this at all.
>
> code is something like
> #declare G = array[64][64]
> looping through it and adding a different texture at each point. The texture
i'm
> using now is a average of onion, but this is probably not the thing.
>
> POVray swaps a lot and uses 100Mb RAM (according to top in linux) and when
it's
> done it claims it used 7-11 Mb ... not something that I find interesting.
>
> If code is necessaary I can provide it, but it's a rather big pice and not
> something I can reduce easily.
The memory usage is in _one_ central place and all memory allocation goes
through it - this is a really strange bug...did you check how other platform
react?
Thorsten
Post a reply to this message
|
|