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What I had in mind was more along the lines of having the translucency
{...} stuff be in the interior {...} portion, and have a
double_illuminate keyword in the finish {...} statement.
Double-illuminate would affect the surface of the object (both inside
and outside would be illuminated), and translucence would depend on
thickness, and affect light passing through(photon-mapping + blurred
reflections + translucence = WOW!). I know that translucence can be done
with media, but this is hard to control and slow. A special keyword with
a sampling method designed for doing translucence would be much better.
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