Ken wrote:
>
> Mike wrote:
> >
> > How about phongless? :)
> >
> > -mike
>
> What if it has metallic or specular highlighting ?
>
> Would this keyword also affect the way reflection is calculated ?
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
How about
light_source{
location vector
colour
...
diffuse value
phong value
specular value }
Makes it easy to tell what each value affects.
Cheers, PoD.
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