POV-Ray : Newsgroups : povray.general : POV 3.5 ideas : Re: POV 3.5 ideas Server Time
1 Jul 2024 03:32:55 EDT (-0400)
  Re: POV 3.5 ideas  
From: PoD
Date: 28 May 1999 19:47:19
Message: <374F1DB7.6E2BC8DC@merlin.net.au>
Ken wrote:
> 
> Mike wrote:
> >
> > How about phongless? :)
> >
> > -mike
> 
> What if it has metallic or specular highlighting ?
> 
> Would this keyword also affect the way reflection is calculated ?
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net

How about
light_source{
	location vector
	colour
	...
	diffuse value
	phong value
	specular value }

Makes it easy to tell what each value affects.

Cheers, PoD.


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