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> Definitely needs a double_illuminate keyword, so you can make both sides
> of a surface be illuminated.
>
Personally, I'd rather have it handled differently. Since the idea, to my
way of thinking, is to simulate translucency, it would be better to have a
more thorough treatment of it. Both color_maps and image_maps should be
available to adjust the amount illumination that shows through and also
effect the coloration.
And since we're on wish lists, I'd really like to see some improvements to
bicubic patch. The most important one is to do away with u and v steps and
handle the subdivision based on the output resolution. This is the only way
I know of to insure perfect results.
These things are on my to-do list if I can find time 'to do' them.
-Mike
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