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On Tue, 25 May 1999 00:19:35 +0300, Lewis wrote:
>> using clock and clock_delta (actually, only if the clock is zero on
>
>what's clock_delta?
From the section "Built-in Float Identifiers" in the 3.1 manual:
The built-in float identifier clock_delta returns the amount
of time between clock values in animations in POV-Ray. While
most animations only need the clock value itself, some animation
calculations are easier if you know how long since the last
frame. Caution must be used when designing such scenes. If
you render a scene with too few frames, the results may be
different than if you render with more frames in a given time
period. On non-animated scenes, clock_delta defaults to 1.0.
See section "Animation Options" for more details.
This is new in 3.1, as I recall.
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