Photon Mapping Update
---------------------
Memory optimization: Uses less than half of the memory that it used to (46%).
Syntax changes: "density" switched to "separation", other changes (see
documentation).
Speed optimization: Probably not noticeable
New adaptive search: New thresholds employed. Read the documentation for more
information.
New features:
added max_trace_level for photons
added adc_bailout for photons
ability to turn union splitting on/off on a per-object basis (use split_union
yes/no in the union)
Bugs fixed:
no more crashes with gather greater than 300
shouldn't crash for animation anymore
area lights work as expected
spot lights work as expected
cylinder lights DO NOT work as expected - working on that
I also incorporated the lathe speed improvements from 3.1e (but not all other
3.1e stuff).
One last thing... there's a paper that I wrote (in postscript format) that
details what I did so far with photon mapping (for my directed study for
school).
-Nathan
Ken wrote:
>
> Thank you Nathan. Could you detail the changes that were made in
> this release so I may help answer those who are bound to ask this
> very question in the coming weeks ?
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
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