POV-Ray : Newsgroups : povray.bugreports : Bozo "saturation" problem : Re: Bozo "saturation" problem Server Time
22 Jun 2024 23:04:30 EDT (-0400)
  Re: Bozo "saturation" problem  
From: Chris Huff
Date: 22 May 1999 19:12:25
Message: <37472C96.AB24C97@compuserve.com>
I was looking at a Perlin Noise function which used a type of cubic
interpolation as well as cosine interpolation to produce noise. The
cubic interpolation went above the highest points(look at the site to
see what I mean), but the cosine interpolation didn't. If POV-Ray uses
cubic interpolation in this way and clips it to the range from 0 to 1,
this would explain the "mesas".
The web site was:
http://freespace.virgin.net/hugo.elias/m_perlin.htm


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