POV-Ray : Newsgroups : povray.animations : Motion sync : Re: Motion sync Server Time
28 Jul 2024 18:12:25 EDT (-0400)
  Re: Motion sync  
From: GrimDude
Date: 22 May 1999 16:55:52
Message: <37470bc8.0@news.povray.org>
The way I have M.I.M. right now is just simple stuff. The prop is a
uniform rotation, and the cyclic turbulence is a simple transformation. I'm
sure there are numerous things you could do, but I settled on:

translate <0,sin(clock*2*pi)*.006,(cos(-clock*2*pi)*.007)>

as a typical start.That should be enough to make forward motion look right,
but note that in my posted animation I used a single clock period for 180
degrees of rotation (with respect to the prop), and 360 degrees for the
translation, and now I intend to go to 30 frames/sec for mpeg, so everything
comes out right.

I need a function to change the prop texture dependant upon "angle_off" the
camera. Hmm,... Then as I speed things up by putting the aircraft into
attack mode, the props will speed up. The texture will change and become
more blurry, for instance, and the pilot heads rotate at fewer intervals
(oops, did I forget to mention that?).

Working on the rocket rails now (ordinance tree). I went out and found a
Discovery CDRom, recently, that had a short animation of 51 dropping tanks
and peeling off. I can't share it, but I can emulate it. :)

GrimDude
vos### [at] arkansasnet


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.