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Hello Phil,
just a try to help you rotate the camera:
camera{
location <0,0,6378000+600000> // 600000 is the distance from the
// earth, so the total distance from the // center of the earth is
6378000+600000
rotate x*angle // angle is any number (mostly // numbers between
0-360 are used)
translate <0,0,149600000000.0> // now the camera should be behind
the // earth when an angle of 0 is used
look_at <0,0,149600000000.0>
}
If this doesn't work(I haven't tried out yet), try this:
camera{
location
<60000*sin(angle*pi/180),0,149600000000+(6378000+600000)*cos(angle*pi/180)>
look_at <0,0,149600000000.0>
}
This is a bit more complicated, but it should REALLY work
Phil Clute schrieb:
>
> Maybe someone else has tried this, or maybe I'm alone in my stupidity
> but I tried to render an earth to scale 1pov unit = 1 meter which of
> course comes
> out to a mean value of 12,756 km in diameter or 6,378,000m as a sphere
> radius.
> Also, I put my light source(the sun) at <0,0,0> and then moved my
> earth
> sphere
> to <0,0,149600000000>(mean distance from sun).
>
> 1.What is the limit? How many places can I carry out my numbers around
> the decimal point?
>
> 2.Why does the earth appear to have a grainy texture when it is only
> has
> a blue
> pigment? Scale is beyond pov's capabilities?
>
> 3.I was surprised that the earth was actually lit up at that distance.
> Is this because
> there is no falloff in the point lightsource?
>
> 4.I also wanted to be able to rotate the camera around the earth but
> couldn't
> seem to make it work. I tried rearanging the order of the code with
> rotate
> before or after translate to no avail. How would this be accomplished?
>
> Note: I know doing it at this size really isn't necessary. I just
> wanted
> to give it a shot!
>
> Heres my source:
>
> #version 3.1;
> #include "colors.inc"
>
> global_settings{
> assumed_gamma 1.0
> }
> // ----------------------------------------
> camera{
> location <0.0, 0.0,149600000000.0>
> direction <0, 0, 1>
> right <1.33, 0, 0>
> translate <0.0, 0.0, -13500000.0>
> //rotate y*.001
> look_at <0.0, 0.0, 149600000000.0001>
> }
> light_source{
> 0*x // light's position (translated below)
> rgb <1.0,1.0,1.0>*2//pow(10,10)
> //translate <0,0,14959930000.0>
> }
> // ----------------------------------------
> background{Black}
> sphere{<0,0,0>,6378000.0
> pigment{Blue}
> translate<0,0,149600000000.0>
> }
> --
> ...coffee?...yes please! extra sugar,extra cream...Thank you.
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