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par### [at] fwicom (Ron Parker) wrote:
>
> frame.h sets MAX_BLEND_MAP_ENTRIES to 256.
Well, that would explain it.
> If you want an ugly workaround without
> recompiling, you could probably use an extra layer of mapping like so:
> sphere {0, 1
> texture {
> pigment {
> gradient y pigment_map {
> [.5 gradient y pigment_map {
> [0 color red 1]
> [.25 color rgb <1,1,0>]
> [.5 color green 1]
> }]
> [.5 gradient y pigment_map {
> [.5 color green 1]
> [.75 color rgb <0,1,1>]
> [1 color blue 1]
> }]
> }
> }
> finish {ambient .3}
> }
> }
Hmmm. Interesting way of handling it! And it may be ugly, but at least
it'll run on unmodified versions of POV-Ray. Many thanks, Ron!
--
Jeff Lee shi### [at] gatenet http://www.gate.net/~shipbrk/
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