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On Mon, 17 May 1999 12:49:24 GMT, Jeff Lee wrote:
>Hi, all,
>
>I'm trying to create a fairly complex texture, and past a certain point,
>POV-Ray complains with "error: Blend_Map too long". How long can a
>"Blend_Map" be, and are there any ways around the limitations?
frame.h sets MAX_BLEND_MAP_ENTRIES to 256. You can probably increase
it and recompile POV-Ray. If you want an ugly workaround without
recompiling, you could probably use an extra layer of mapping like so:
sphere {0, 1
texture {
pigment {
gradient y pigment_map {
[.5 gradient y pigment_map {
[0 color red 1]
[.25 color rgb <1,1,0>]
[.5 color green 1]
}]
[.5 gradient y pigment_map {
[.5 color green 1]
[.75 color rgb <0,1,1>]
[1 color blue 1]
}]
}
}
finish {ambient .3}
}
}
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