POV-Ray : Newsgroups : povray.bugreports : Bug in rendering a simple sphere : Re: Bug in rendering a simple sphere Server Time
2 Jun 2024 13:04:19 EDT (-0400)
  Re: Bug in rendering a simple sphere  
From: tf
Date: 13 May 1999 23:18:09
Message: <373b87e1.0@news.povray.org>
Nieminen Mika wrote in message <373af850.0@news.povray.org>...
>Ken <tyl### [at] pacbellnet> wrote:
>: Thorsten Froehlich wrote:
>:>- anyway, maybe a wraning about these limits wouldn't
>:> be such a bad idea...
>
>:   It probably would be a good idea to make a visible warning about
>: this somewhere even if it is a mention in the known problems document
>: or even a non fatal error message from the parser itself.
>
>  How do you achieve this with ANSI-C?
>
>--
>main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
>):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/

Oh, the limits he is seeing are not those of C (or FPU precision), they
are set by some macros in frame.h...


      Thorsten Froehlich

(Yes, it is me - I am just not sending from my own computer...)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.