POV-Ray : Newsgroups : povray.general : Problems with Torus primitive : Problems with Torus primitive Server Time
14 Nov 2024 19:18:31 EST (-0500)
  Problems with Torus primitive  
From: Philip Cowley
Date: 13 May 1999 10:44:04
Message: <373ad724.0@news.povray.org>
Using the following script the torus is VERY speckled

camera
{
  location <1000, 1000, 1000>
  direction <300,0,0>
  up z
  right <0, -1.333, 0>
  sky z

  look_at <0, 0, 0>
}

light_source
{
  <100, 100, 100>
  color 1
}

torus
{
 1, .75
 pigment{colour rgb<1, 1, 1>}
}

but if I change the location to <100, 100, 100> and the direction to <30, 0,
0>, the torus becomes nice and smooth....

Normally I could live with this problem, but I am rendering a scene with
REALLY needs a "long lens"

HELP!

Rarius


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