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Using the following script the torus is VERY speckled
camera
{
location <1000, 1000, 1000>
direction <300,0,0>
up z
right <0, -1.333, 0>
sky z
look_at <0, 0, 0>
}
light_source
{
<100, 100, 100>
color 1
}
torus
{
1, .75
pigment{colour rgb<1, 1, 1>}
}
but if I change the location to <100, 100, 100> and the direction to <30, 0,
0>, the torus becomes nice and smooth....
Normally I could live with this problem, but I am rendering a scene with
REALLY needs a "long lens"
HELP!
Rarius
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