How about displacement map textures (a la 3D Studio). This would be a
very useful feature as it would enable people to not mess about with
meshes, and get the result they're looking for very quickly. However,
I'd imagine it would be very hard to impliment, seeing that POV's
primitives are just all basically mathematical definitions. It would
also make the raytrace really slow...
What do you think?
Chris Harrison
http://www.ChrisHarrison.co.uk/
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