POV-Ray : Newsgroups : povray.general : Morphing : Re: Morphing Server Time
14 Nov 2024 19:17:27 EST (-0500)
  Re: Morphing  
From: Steve
Date: 13 May 1999 19:16:51
Message: <373B503C.846D7ADA@puzzlecraft.com>
There are a couple of ways to work around the lack of morphing support.

You can use Chris Colefax's ClockMod to do complex, multi-object
multi-level animations of the various parts of an object, a lot of work
but you can morph between geometric-based objects doing this. The
textures are true morphs in this technique.

Another method is to use the morphing command in Adobe Illustrator,
which is a true morph. Save each frame and convert them to fonts and
then cycle the fonts in POV-Ray. A lot of work, but some pretty complex
morphs can be achieved this way.

Splines can be animated, too. If you can get your artwork into splines,
use Colefax's Spline macro to animate the splines to simulate a morph.

You can fake a morph with image_maps, too. Make your morph in a regular
morphing package and cycle the images by mapping them on an invisible
object in POV.

Let us know what you find out!

steve



Steven Jones wrote:

> Does anyone know how to do morphing in POV-Ray?


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