I don't think it is either. It is caused by the initial pass (the mosiac
preview step) which creates the initial radiosity database. This will be
different if you render different sections of the scene. I think somebody
fixed the feature that lets you save the database and re-load it later...
Then you could generate the database for the whole scene and re-load it
as you distribute it. I'm not sure who fixed it, though.
I want to do something similar for photon mapping, but I'm not sure of the
details yet.
-Nathan
GrimDude wrote:
>
> Good advice Ken. I don't think it's fixed yet.
>
> GrimDude
> vos### [at] arkansasnet
> Chris Harrison wrote in message <37357424.3BD20147@btinternet.com>...
> >Thanks :^)
> >
> >Chris Harrison
> >http://www.ChrisHarrison.co.uk/
> >
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