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I'm having big troubles with the include files for compressed meshes and
morphing.
First of all, I find it very difficult to make two meshes with the same
number of triangles. I have an sPatch model which I export to DXF and then I
use Crossroads to convert it to a POV mesh. As soon as I change anything in
the sPatch file the number of triangles in the final file changes, even when
I tried just translating the objecy a little bit in the x direction. Does
anyone know of a better way to convert sPatch models to files that can be
morphed in some way?
Then, when I try to morph the files (so far I've only managed to make the
macro accept morphing to and from the same mesh) it looks good when the
"morphing number" is 0 or 1 (i e the first and final frame of the morph).
The frames in between are more or less distorted, mostly at 0.5.
Also, POV-ray halts and says that IntWeight2 in PCMMORPH.MCR is undeclared,
so for now I replaced it with 1.
Has anyone else had problems with this? I could upload the files if it would
help.
--
Martin Magnusson
e-mail: Mar### [at] studentuuse
www-site: http://www.geocities.com/SoHo/9946/
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