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Martin Magnusson wrote:
>
> I'm having big troubles with the include files for compressed meshes and
> morphing.
>
> First of all, I find it very difficult to make two meshes with the same
> number of triangles. I have an sPatch model which I export to DXF and then I
> use Crossroads to convert it to a POV mesh. As soon as I change anything in
> the sPatch file the number of triangles in the final file changes, even when
> I tried just translating the objecy a little bit in the x direction. Does
> anyone know of a better way to convert sPatch models to files that can be
> morphed in some way?
>
> Then, when I try to morph the files (so far I've only managed to make the
> macro accept morphing to and from the same mesh) it looks good when the
> "morphing number" is 0 or 1 (i e the first and final frame of the morph).
> The frames in between are more or less distorted, mostly at 0.5.
>
> Also, POV-ray halts and says that IntWeight2 in PCMMORPH.MCR is undeclared,
> so for now I replaced it with 1.
>
> Has anyone else had problems with this? I could upload the files if it would
> help.
>
> --
> Martin Magnusson
> e-mail: Mar### [at] studentuuse
> www-site: http://www.geocities.com/SoHo/9946/
So far I have only worked with the hair growing aspect of the compressed
mesh macro file. Since the macros are so new I really doubt you are going to
find anyone around who could consider themselves expert on the subject. I
suggest you contact Chris directly with your questions as he is the person
who could probably answer them with any real authority.
--
Ken Tyler
mailto://tylereng@pacbell.net
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