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Rune S. Johansen wrote:
>Ken wrote:
>>Greg M. Johnson wrote:
<snip>
>>> I want, say, an irregular-looking pattern that is at the same time
>>> tileable. Something fractal-looking, animal-scale-looking, or
>metal-bubble
>>> looking. All of the functions I have plugged into the pigment function
>of
>>> the superpatch look like boring arrays of circles & squares. Has anyone
>>> gotten any formulas to yield interesting, REGULAR patterns in the
pigment
>>> function?
<snip>
>I've also tried alternative camera-types, but if you
>want the texture to tile both horizontally and vertically,
>there will always be some parts of it that is enlarged
>more than other parts.
<snip>
Oops... I guess I was a little too quick there...
What I meant was that you could use an alternative camera
that views 360 degrees. With some camera-types the rendered
image would then automatically be tiled some way or another.
If you want to tile a texture you can just put the texture
on a sphere and place the camera inside the sphere.
But as I said, I don't think that way gives satisfying
results...
Maybe you could use a regular pattern with a lot of warps?
This could probably give interesting results if used cleverly.
But, well, you asked for a superpatch solution,
I can't help with that right now.
Greetings,
Rune S. Johansen
http://hjem.get2net.dk/rsj
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