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Provided you can get media to work at all in your object (it has to have an
actual interior), a scattering media should work fine.
Try something like:
interior {
media {
scattering {0, <1, 0, 0> extinction 0}
}
}
and use a light with fade_distance and fade_power to limit the distance of the
glow. Don't forget to use hollow.
-Mike
ZuluNiner wrote:
> Well, the subject says it all. I'm having a hard time with the interiors of
> textures. I've tried virtually every combination, and I can't seem to get
> the interior settings to make ANY changes to the object in question at all.
> Does anyone know a site on the web where I can get in-depth info, scene
> files, or even tutorials specifically oriented towards the interior of a
> texture??
>
> Specifically, my current project is a ruby. A ruby mounted in the pommel of
> a sword. Problem is that it's for web graphics, and the background has to
> be black to match the site. A Ruby rendered against a black backdrop simply
> doesn't show up. (It does, but it's virtually impossible to see.) What I'm
> trying to do to correct that is put a point light in the center of the ruby,
> and give it a magical radiate/glow from within kind of thing. No matter
> what I've tried with media, I haven't been able to get the light to radiate.
>
> Any suggestions/tips/sites?????
>
> Thanks
>
> --
> ZuluNiner
> aka Calin/Runesinger
> ZuluNiner at fuckyou dot co dot uk
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